to change the starting co-ordinates of a player
you go to player.java
press cntrl+F and type
- Code:
-
initial x and y coordinates of the player
then find that
if you cannot find it just try to find
- Code:
-
initial
then below that it should say something along the lines of
- Code:
-
// the first call to updateThisPlayerMovement() will craft the proper
// initialization packet
toX = ****;
toY = ****;
the toX and toY bit is the co-ordinates of the character when you first start the game
so if you were to change the home area you would find where you want new characters
to start; then type ::mypos to get the coordinates of that spot
then enter the X axis coordinate in the toX area, and the Y axis in the toY area.
To change a teleport location e.g. for a new home area
you press the teleport and see where it lands you - then type ::mypos
and find the co-ordinates
then go to clickingmost.java
open it and cntrl+F
enter the X axis of the teleport location currently
e.g. if you were in edgeville the X axis of your teleport location might be 3086
so you would cntrl+F 3086 and then match it up the results with your ingame teleport co-ordinates
then you edit the 3086 + Y axis to the new X axis and Y axis Co-ordinates of your home area
so
- Code:
-
3086 4085 //Edgevile teleport
might become
- Code:
-
4502 3940//home teleport